![]() ![]() occasionally they'd become the devil and zerg out all over the place, the character would loose control and start zipping all over the map. The worst of which involved the capes on the wrestling characters. Hey guys, long time player here, me and a team of guys had a great laugh testing 0.3.2 at epic lan over the weekend, a number of bugs did come up though: input mappings for menu setting are not fully implemented / standardised.identified an issue that can cause an exception / crash on the first time the game is run following an update on OS X.updated game project to Unity 5.3 (to use OpenGL 4.1 or Metal on systems with OpenGL 4.1 or Metal support)Ĭurrently known issues in the made in 0.3.1 "stable" and 0.3.2 "unstable" alpha builds.fixed numerous Unity 5.3 stability issues with the fan implementation.fixed an issue with character idle states not triggering.modified the lighting in specific scenes to work with the Unity 5.3 lighting system.modified the fire simulation on the “incinerator” stage to ignore collisions (to optimise game performance).modified the climbing and targeting systems to make executing the rope climbing mechanic easier.modified character system to limit the number of wall jumps that can be executed in sequence.modified “incinerator” scene to remove / recycle objects that fall in to fire pit.modified build number text to ignore image effects on menu.modified / replaced the A side and B side music on the “ring” stage.modified / replaced shaders that demonstrated conflicts with Unity 5.3 / Open GL 4.1.modified / lowered the length of character concussions.modified / lowered character jump height.modified / increased brake threshold for grab state.added spatialisation to character falling SFX.The modifications and fixes made in the 0.3.2 "unstable" build are: ![]() needs more testing to stop the disabling Xinput process from triggering an exception).removed the Xinput menu setting (as the menu setting for enabling / disabling Xinput support.fixed an issue with the AI spawning system in the ‘waves’ mode (which stopped AI enemies from spawning if the game mode is played multiple times).fixed an issue that made the drop kick damage modifier not apply.fixed an issue that stopped modifications to the graphics settings menu from writing / saving.fixed an issue that could stop character’s from exiting the slump / standing states (if the character enters a concussive state when slumped).fixed an issue that could stop character’s from exiting the grab state.modified train colliders to reduce the potential for erratic physics on the ’subway' stage.modified character system to remove characters that become unstable on the 'subway' stage.modified the Unity launch dialogue to not open on OS X by default.modified the minimum and maximum distance parameters for the game cameras in each scene.modified character SFX volumes on the game menu.modified specific post effects parameters on game menu (to limit the scope of post effects). ![]()
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